Weaponry List
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Weaponry List
Dagger 1 handed: +1 lethal damage, -2 difficulty to conceal, +1 initiative.
Stake 1 handed: +1 lethal damage, -1 difficulty to conceal.
Battleaxe 1 handed: +3 lethal damage, +1 difficulty to parry/block, -1 initiative.
Sword 1 handed: +2 lethal damage, can be concealed.
Greatsword/axe 2 handed: +4 lethal damage, +2 difficulty to parry/dodge, +1 difficulty to be parried, not possible to conceal, -1 initiative.
Spear 2 handed: +2 lethal/bashing damage, can be used to stake a vampire, not possible to conceal.
Club 1 handed: +2 bashing damage, can be used to subdue rather than kill mortals.
Bow and arrow: +2 lethal damage, can be used to stake a vampire. Ranged weapon, can take an extra turn to aim for +2 extra dice to hit (if given time).
Shield: +1 difficulty to hit, +1 difficulty to be hit.
Light armour: +1 soak, no restrictions.
Medium armour: +2 soak, -1 dexterity.
Heavy armour: +4 soak, -2 dexterity, +1 difficulty to attack.
Stake 1 handed: +1 lethal damage, -1 difficulty to conceal.
Battleaxe 1 handed: +3 lethal damage, +1 difficulty to parry/block, -1 initiative.
Sword 1 handed: +2 lethal damage, can be concealed.
Greatsword/axe 2 handed: +4 lethal damage, +2 difficulty to parry/dodge, +1 difficulty to be parried, not possible to conceal, -1 initiative.
Spear 2 handed: +2 lethal/bashing damage, can be used to stake a vampire, not possible to conceal.
Club 1 handed: +2 bashing damage, can be used to subdue rather than kill mortals.
Bow and arrow: +2 lethal damage, can be used to stake a vampire. Ranged weapon, can take an extra turn to aim for +2 extra dice to hit (if given time).
Shield: +1 difficulty to hit, +1 difficulty to be hit.
Light armour: +1 soak, no restrictions.
Medium armour: +2 soak, -1 dexterity.
Heavy armour: +4 soak, -2 dexterity, +1 difficulty to attack.
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